block load { es_xset ss_weapon 0 es_xset ss_weapon_index 0 es_msg #multi #lightgreen[Duck.]#default NoScope has been #greenloaded. event player_activate { es popup send rules event_var(userid) } block unload { es_msg #multi #lightgreen[Duck.]#default Noscope has been #greenunloaded. } event weapon_zoom { es playerget primary server_var(ss_weapon) event_var(userid) ss_weapon_index es_remove server_var(ss_weapon_index) es_give event_var(userid) weapon_scout es_tell event_var(userid) #multi #lightgreen[Duck.]#green Scoping is not allowed. es_centertell event_var(userid) No Scoping! es_delayed 1 es_xcentertell event_var(userid) No Scoping! es_setplayerprop event_var(userid) CBasePlayer.m_iFOV }