block load { es_msg #multi #default[#greenGabeee Monitor#default] #greenEventscript #lightgreenloaded } block unload { es_msg #multi #default[#greenGabeee Monitor#default] #greenEventscript #lightgreenunloaded } event player_hurt { es_tell event_var(userid) #multi #lightgreen event_var(es_attackername) damage you with: event_var(dmg_health) Dmg with an event_var(es_attackerweapon) es_tell event_var(userid) #multi #green event_var(es_attackername) left event_var(es_attackerhealth) HP and event_var(es_attackerarmor) armor } event player_connect { es_getplayersteamid steamid event_var(userid) es_msg #multi #green event_var(name) join to the server #lightgreenSteam ID: server_var(steamid). } event player_disconnect { es_msg #multi #green event_var(name) left the server #lightgreenSteam ID: event_var(networkid) } event bomb_planted { es_msg #multi #green event_var(es_username) #lightgreenplanting #defaultthe #greenbomb es_msg #multi #green 45 seconds before explosion es_delayed 15 es_msg #multi #green 30 seconds before explosion es_delayed 25 es_msg #multi #green 20 seconds before explosion es_delayed 30 es_msg #multi #green 15 seconds before explosion es_delayed 35 es_msg #multi #green 10 seconds before explosion es_delayed 36 es_msg #multi #green 9 seconds before explosion es_delayed 37 es_msg #multi #green 8 seconds before explosion es_delayed 38 es_msg #multi #green 7 seconds before explosion es_delayed 39 es_msg #multi #green 6 seconds before explosion es_delayed 40 es_msg #multi #green 5 seconds before explosion es_delayed 41 es_msg #multi #green 4 seconds before explosion es_delayed 42 es_msg #multi #green 3 seconds before explosion es_delayed 43 es_msg #multi #green 2 seconds before explosion es_delayed 44 es_msg #multi #green 1 seconds before explosion } event bomb_defused { es_msg #multi #green event_var(es_username) #lightgreendefused #defaultthe #greenbomb } event round_start { es_xset maxplayers 0 es_getmaxplayercount maxplayers es_xsetinfo players getplayercount players #all es_msg #multi #greenServer info: #green server_var(maxplayers) #default/ #lightgreen server_var(players) #green. es_msg #multi #greenServer is running #default[#greenGabeee Monitor#default] } event round_end { es_xset maxplayers 0 es_getmaxplayercount maxplayers es_xsetinfo players getplayercount players #all es_msg #multi #greenServer info: #green server_var(maxplayers) #default/ #lightgreen server_var(players) #green. es_msg #multi #greenServer is running #default[#greenGabeee Monitor#default] }