////////Resident Evil:Rampage\\\\\\\\\ //////////CS:S Modification\\\\\\\\\\\ /////////////Made By FRENz\\\\\\\\\\\\ block load { es_xload popup es_xdoblock rer/createpopups mp_restartgame 1 // Downloading of Umbrella Agents Skin downloadable models\player\slow\umbrella_ct\umbrella_ct.dx80.vtx downloadable models\player\slow\umbrella_ct\umbrella_ct.dx90.vtx downloadable models\player\slow\umbrella_ct\umbrella_ct.mdl downloadable models\player\slow\umbrella_ct\umbrella_ct.phy downloadable models\player\slow\umbrella_ct\umbrella_ct.sw.vtx downloadable models\player\slow\umbrella_ct\umbrella_ct.vvd downloadable models\player\slow\umbrella_ct\umbrella_ct.xbox.vtx downloadable materials\models\player\slow\umbrella_ct\ct_urban.vmt downloadable materials\models\player\slow\umbrella_ct\ct_urban.vtf downloadable materials\models\player\slow\umbrella_ct\ct_urban_glass.vmt downloadable materials\models\player\slow\umbrella_ct\ct_urban_glass.vtf downloadable materials\models\player\slow\umbrella_ct\ct_urban_glass_spec.vtf downloadable materials\models\player\slow\umbrella_ct\ct_urban_normal.vtf // Downloading of Mutants Skin downloadable models\player\elis\ud\undead.dx80.vtx downloadable models\player\elis\ud\undead.dx90.vtx downloadable models\player\elis\ud\undead.mdl downloadable models\player\elis\ud\undead.phy downloadable models\player\elis\ud\undead.sw.vtx downloadable models\player\elis\ud\undead.vvd downloadable materials\models\player\elis\ud\zombie01.vmt downloadable materials\models\player\elis\ud\zombie01.vtf downloadable materials\models\player\elis\ud\zombie01_normal.vtf // Downloading of Sounds downloadable sound\re\mpain\pain01.mp3 downloadable sound\re\mpain\pain02.mp3 downloadable sound\re\mpain\pain03.mp3 downloadable sound\re\apain\pain01.wav downloadable sound\re\apain\pain02.wav downloadable sound\re\apain\pain03.wav downloadable sound\re\apain\pain04.wav downloadable sound\re\apain\pain05.wav downloadable sound\re\apain\pain06.wav downloadable sound\re\mdie\death01.mp3 downloadable sound\re\mdie\death05.mp3 downloadable sound\re\mdie\death06.mp3 downloadable sound\re\adie\death01.wav downloadable sound\re\adie\death02.wav downloadable sound\re\adie\death03.wav } block unload { mp_restartgame 1 } event es_map_start { // Downloading of Umbrella Agents Skin downloadable models\player\slow\umbrella_ct\umbrella_ct.dx80.vtx downloadable models\player\slow\umbrella_ct\umbrella_ct.dx90.vtx downloadable models\player\slow\umbrella_ct\umbrella_ct.mdl downloadable models\player\slow\umbrella_ct\umbrella_ct.phy downloadable models\player\slow\umbrella_ct\umbrella_ct.sw.vtx downloadable models\player\slow\umbrella_ct\umbrella_ct.vvd downloadable models\player\slow\umbrella_ct\umbrella_ct.xbox.vtx downloadable materials\models\player\slow\umbrella_ct\ct_urban.vmt downloadable materials\models\player\slow\umbrella_ct\ct_urban.vtf downloadable materials\models\player\slow\umbrella_ct\ct_urban_glass.vmt downloadable materials\models\player\slow\umbrella_ct\ct_urban_glass.vtf downloadable materials\models\player\slow\umbrella_ct\ct_urban_glass_spec.vtf downloadable materials\models\player\slow\umbrella_ct\ct_urban_normal.vtf // Downloading of Mutants Skin downloadable models\player\elis\ud\undead.dx80.vtx downloadable models\player\elis\ud\undead.dx90.vtx downloadable models\player\elis\ud\undead.mdl downloadable models\player\elis\ud\undead.phy downloadable models\player\elis\ud\undead.sw.vtx downloadable models\player\elis\ud\undead.vvd downloadable materials\models\player\elis\ud\zombie01.vmt downloadable materials\models\player\elis\ud\zombie01.vtf downloadable materials\models\player\elis\ud\zombie01_normal.vtf // Downloading of Sounds downloadable sound\re\mpain\pain01.mp3 downloadable sound\re\mpain\pain02.mp3 downloadable sound\re\mpain\pain03.mp3 downloadable sound\re\apain\pain01.wav downloadable sound\re\apain\pain02.wav downloadable sound\re\apain\pain03.wav downloadable sound\re\apain\pain04.wav downloadable sound\re\apain\pain05.wav downloadable sound\re\apain\pain06.wav downloadable sound\re\mdie\death01.mp3 downloadable sound\re\mdie\death05.mp3 downloadable sound\re\mdie\death06.mp3 downloadable sound\re\adie\death01.wav downloadable sound\re\adie\death02.wav downloadable sound\re\adie\death03.wav } event round_start { es_xdelayed 1 es_centermsg Be ready Target is here es_xdelayed 3 es_msg #multi #green[RE:R]#default #greenUmbrella agents#default must eliminate #greenMutants#default es_xdelayed 4.5 es_msg #multi #green[RE:R]#default #greenMutants#default must eliminate #greenUmbrella agents#default } event player_spawn { es est_SetCash event_var(userid) 0 if (event_var(es_userteam) == 2) do { es_xset mutant_x 0 es_xset mutant_y 0 es_xset mutant_z 0 es es_getplayerlocation mutant_x mutant_y mutant_z event_var(userid) es est_effect 11 #a 0 sprites\purpleglow1.vmt server_var(mutant_x) server_var(mutant_y) server_var(mutant_z) 1 3.5 150 es playerset model event_var(userid) "player\elis\ud\undead" es est_stripplayer event_var(userid) es popup send mutantmenu event_var(userid) es es_setplayerprop event_var(userid) CBasePlayer.m_iDefaultFOV 120 es est_sethealth event_var(userid) 250 es est_setarmor event_var(userid) 0 es est_setgravity event_var(userid) 0.6 es est_speed event_var(userid) 1.6 es est_give event_var(userid) weapon_knife es est_SetPlayerColor event_var(userid) 255 155 155 10 1 } if (event_var(es_userteam) == 3) do { es es_setplayerprop event_var(userid) CBasePlayer.m_iDefaultFOV 90 es playerset model event_var(userid) "player\slow\umbrella_ct\umbrella_ct" es est_RemoveWeapon event_var(userid) 1 es est_RemoveWeapon event_var(userid) 3 es popup send agentsmenu event_var(userid) es est_sethealth event_var(userid) 100 es est_setarmor event_var(userid) 0 es est_setgravity event_var(userid) 1 es est_speed event_var(userid) 1 es est_give event_var(userid) weapon_mp5navy es est_RemoveWeapon event_var(userid) item_nvgs } } event item_pickup { if (event_var(es_userteam) == 2) do { es est_RemoveWeapon event_var(userid) 1 es est_RemoveWeapon event_var(userid) 2 es est_RemoveWeapon event_var(userid) 5 } } event player_hurt { es_xusermsg create real_fade Fade es_xusermsg write short real_fade 1000 es_xusermsg write short real_fade 50 es_xusermsg write short real_fade 1 es_xusermsg write byte real_fade 30 es_xusermsg write byte real_fade 0 es_xusermsg write byte real_fade 0 es_xusermsg write byte real_fade 255 es_usermsg send real_fade event_var(userid) 0 es_xusermsg delete real_fade if (event_var(es_userteam) == 2) do { es_xsetinfo randplay 0 es_xrand randplay 1 3 if (server_var(randplay) == 1) then es_emitsound player event_var(userid) re\mpain\pain01.mp3 1.0 0.5 if (server_var(randplay) == 2) then es_emitsound player event_var(userid) re\mpain\pain02.mp3 1.0 0.5 if (server_var(randplay) == 3) then es_emitsound player event_var(userid) re\mpain\pain03.mp3 1.0 0.5 } if (event_var(es_userteam) == 3) do { es_xsetinfo randplay 0 es_xrand randplay 1 6 if (server_var(randplay) == 1) then es_emitsound player event_var(userid) re\apain\pain01.wav 1.0 0.5 if (server_var(randplay) == 2) then es_emitsound player event_var(userid) re\apain\pain02.wav 1.0 0.5 if (server_var(randplay) == 3) then es_emitsound player event_var(userid) re\apain\pain03.wav 1.0 0.5 if (server_var(randplay) == 4) then es_emitsound player event_var(userid) re\apain\pain04.wav 1.0 0.5 if (server_var(randplay) == 5) then es_emitsound player event_var(userid) re\apain\pain05.wav 1.0 0.5 if (server_var(randplay) == 6) then es_emitsound player event_var(userid) re\apain\pain06.wav 1.0 0.5 } } event player_death { if (event_var(es_userteam) == 2) do { es_xset mutant_x 0 es_xset mutant_y 0 es_xset mutant_z 0 es es_getplayerlocation mutant_x mutant_y mutant_z event_var(userid) es est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(mutant_x) server_var(mutant_y) server_var(mutant_z) 1 3.5 150 es_xsetinfo randplay 0 es_xrand randplay 1 3 if (server_var(randplay) == 1) then es_emitsound player event_var(userid) re\mdie\death01.mp3 1.0 0.5 if (server_var(randplay) == 2) then es_emitsound player event_var(userid) re\mdie\death05.mp3 1.0 0.5 if (server_var(randplay) == 3) then es_emitsound player event_var(userid) re\mdie\death06.mp3 1.0 0.5 } if (event_var(es_userteam) == 3) do { es_xsetinfo randplay 0 es_xrand randplay 1 3 if (server_var(randplay) == 1) then es_emitsound player event_var(userid) re\adie\death01.wav 1.0 0.5 if (server_var(randplay) == 2) then es_emitsound player event_var(userid) re\adie\death02.wav 1.0 0.5 if (server_var(randplay) == 3) then es_emitsound player event_var(userid) re\adie\death03.wav 1.0 0.5 } } event round_end { if (event_var(reason) = 8) do { es_xcentermsg -=[ Umbrella WIN ]=- es_xmsg #multi #green[RE:R]#default All Targets Eliminated! } if (event_var(reason) = 9) do { es_xcentermsg -=[ Mutants WIN ]=- es_xmsg #multi #green[RE:R]#default All Agents Have Been Eliminated! } } block createpopups { popup create mutantmenu popup addline mutantmenu "=[Mutant]=" popup addline mutantmenu "Choose your Bonus:" popup addline mutantmenu "->1. +Armor" popup addline mutantmenu "->2. +Speed" popup addline mutantmenu "->3. +Jump" popup addline mutantmenu "->0. Exit" popup menuselect mutantmenu rer/mutantmenu popup timeout mutantmenu view 10 popup create agentsmenu popup addline agentsmenu "=[Umbrella Menu]=" popup addline agentsmenu "Choose your team:" popup addline agentsmenu "->1. Assault" popup addline agentsmenu "->2. Support" popup addline agentsmenu "->0. Exit" popup menuselect agentsmenu rer/agentsmenu popup timeout agentsmenu view 20 popup create assault popup addline assault "=[Assault Team]=" popup addline assault "Select your weapon pack:" popup addline assault "->1. Rifle M4A1, P228, HG, Heavy Armor" popup addline assault "->2. Rifle AUG, P228, HG, Heavy Armor" popup addline assault "->3. Shotgun M3 , P228, HG, Heavy Armor" popup addline assault "->9. Back" popup addline assault "->0. Exit" popup menuselect assault rer/assault popup timeout assault view 15 popup create support popup addline support "=[Support Team]=" popup addline support "Select your weapon pack:" popup addline support "->1. SMG P90, Glock, NVG, Armor" popup addline support "->2. Rifle Famas, Glock, NVG, Armor" popup addline support "->3. Shotgun xm1014, Glock, NVG, Armor" popup addline support "->9. Back" popup addline support "->0. Exit" popup menuselect support rer/support popup timeout support view 15 } block mutantmenu { if (server_var(_popup_choice) == 1) do { if (event_var(es_userteam) == 2) do { es playerset armor event_var(userid) 125 } } if (server_var(_popup_choice) == 2) do { if (event_var(es_userteam) == 2) do { es est_speed event_var(userid) 2.2 } } if (server_var(_popup_choice) == 3) do { if (event_var(es_userteam) == 2) do { es est_setgravity event_var(userid) 0.3 } } } block agentsmenu { if (server_var(_popup_choice) == 1) do { if (event_var(es_userteam) == 3) do { es popup send assault event_var(userid) es est_sethealth event_var(userid) 150 es est_speed event_var(userid) 0.9 } } if (server_var(_popup_choice) == 2) do { if (event_var(es_userteam) == 3) do { es popup send support event_var(userid) es est_sethealth event_var(userid) 100 es est_speed event_var(userid) 1.2 } } } block assault { if (server_var(_popup_choice) == 1) do { if (event_var(es_userteam) == 3) do { es est_RemoveWeapon server_var(_popup_userid) 1 es est_RemoveWeapon server_var(_popup_userid) 2 es est_RemoveWeapon server_var(_popup_userid) 3 es est_RemoveWeapon server_var(_popup_userid) item_nvgs es_give server_var(_popup_userid) weapon_m4a1 es_give server_var(_popup_userid) weapon_p228 es_give server_var(_popup_userid) weapon_hegrenade es_give server_var(_popup_userid) item_assaultsuit } } if (server_var(_popup_choice) == 2) do { if (event_var(es_userteam) == 3) do { es est_RemoveWeapon server_var(_popup_userid) 1 es est_RemoveWeapon server_var(_popup_userid) 2 es est_RemoveWeapon server_var(_popup_userid) 3 es est_RemoveWeapon server_var(_popup_userid) item_nvgs es_give server_var(_popup_userid) weapon_aug es_give server_var(_popup_userid) weapon_p228 es_give server_var(_popup_userid) weapon_hegrenade es_give server_var(_popup_userid) item_assaultsuit } } if (server_var(_popup_choice) == 3) do { if (event_var(es_userteam) == 3) do { es est_RemoveWeapon server_var(_popup_userid) 1 es est_RemoveWeapon server_var(_popup_userid) 2 es est_RemoveWeapon server_var(_popup_userid) 3 es est_RemoveWeapon server_var(_popup_userid) item_nvgs es_give server_var(_popup_userid) weapon_m3 es_give server_var(_popup_userid) weapon_p228 es_give server_var(_popup_userid) weapon_hegrenade es_give server_var(_popup_userid) item_assaultsuit } } if (server_var(_popup_choice) == 9) do { if (event_var(es_userteam) == 3) do { es popup send agentsmenu server_var(_popup_userid) } } } block support { if (server_var(_popup_choice) == 1) do { if (event_var(es_userteam) == 3) do { es est_RemoveWeapon server_var(_popup_userid) 1 es est_RemoveWeapon server_var(_popup_userid) 2 es est_RemoveWeapon server_var(_popup_userid) 3 es est_RemoveWeapon server_var(_popup_userid) item_nvgs es_give server_var(_popup_userid) weapon_p90 es_give server_var(_popup_userid) weapon_glock es_give server_var(_popup_userid) item_kevlar es_give server_var(_popup_userid) item_nvgs } } if (server_var(_popup_choice) == 2) do { if (event_var(es_userteam) == 3) do { es est_RemoveWeapon server_var(_popup_userid) 1 es est_RemoveWeapon server_var(_popup_userid) 2 es est_RemoveWeapon server_var(_popup_userid) 3 es est_RemoveWeapon server_var(_popup_userid) item_nvgs es_give server_var(_popup_userid) weapon_famas es_give server_var(_popup_userid) weapon_glock es_give server_var(_popup_userid) item_kevlar es_give server_var(_popup_userid) item_nvgs } } if (server_var(_popup_choice) == 3) do { if (event_var(es_userteam) == 3) do { es est_RemoveWeapon server_var(_popup_userid) 1 es est_RemoveWeapon server_var(_popup_userid) 2 es est_RemoveWeapon server_var(_popup_userid) 3 es est_RemoveWeapon server_var(_popup_userid) item_nvgs es_give server_var(_popup_userid) weapon_xm1014 es_give server_var(_popup_userid) weapon_glock es_give server_var(_popup_userid) item_kevlar es_give server_var(_popup_userid) item_nvgs } } if (server_var(_popup_choice) == 9) do { if (event_var(es_userteam) == 3) do { es popup send agentsmenu server_var(_popup_userid) } } }