// Auto-Reload System // Written by Easterbunny // Description: // Even when a player kills a an other player, his gun will be auto-reload by this // script. Snipers have to reload their weapons on their own, if they killed a guy. // Have fun with it. block load { es_msg #green Auto-Reload your weapon, if you have killed an enemy with it. es_xset reload_wepon 0 } block unload { es_msg #green Auto-Reload#red disabled } event player_death { if (event_var(weapon) == "glock") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 20 } else do { if (event_var(weapon) == "usp") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 12 } else do { if (event_var(weapon) == "p228") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 13 } else do { if (event_var(weapon) == "deagle") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 7 } else do { if (event_var(weapon) == "fiveseven") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 20 } else do { if (event_var(weapon) == "elite") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 30 } else do { if (event_var(weapon) == "m3") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 8 } else do { if (event_var(weapon) == "xm1014") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 7 } else do { if (event_var(weapon) == "tmp") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 30 } else do { if (event_var(weapon) == "mac10") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 30 } else do { if (event_var(weapon) == "mp5navy") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 30 } else do { if (event_var(weapon) == "ump45") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 25 } else do { if (event_var(weapon) == "p90") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 50 } else do { if (event_var(weapon) == "galil") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 35 } else do { if (event_var(weapon) == "famas") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 30 } else do { if (event_var(weapon) == "ak47") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 30 } else do { if (event_var(weapon) == "m4a1") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 30 } else do { if (event_var(weapon) == "sg552") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 30 } else do { if (event_var(weapon) == "aug") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 30 } else do { if (event_var(weapon) == "m249") do { es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 100 } else do { //this will handicap camper with snipers, because when they have shot down an enemy, they must reload(they have no munition in their weapon). //to disable, simply set "//" before this else-block es_format reload_wepon "weapon_%1" event_var(weapon) es playerset clip event_var(attacker) server_var(reload_wepon) 0 } } } } } } } } } } } } } } } } } } } } }