block load { es_makepublic dodgemod 1 es_setinfo dodgemod 1 } block unload { es_setinfo dodgemod 0 } event player_spawn { es playerset health event_var(userid) 1 es_give event_var(userid) weapon_flashbang es_give event_var(userid) weapon_flashbang est_removeweapon #a 1 est_removeweapon #a 2 est_removeweapon #a weapon_hegrenade } event player_blind { es playerset flash event_var(es_username) 0 10 } event flashbang_detonate { es_give event_var(userid) weapon_flashbang }