block load { es_xmakepublic dodgemod 1 es_xsetinfo dodgemod 1 } block unload { es_xsetinfo dodgemod 0 } event player_spawn { es playerset cash event_var(userid) 0 es playerset health event_var(userid) 1 es_give event_var(userid) weapon_flashbang es_give event_var(userid) weapon_flashbang est_removeweapon #a 1 est_removeweapon #a 2 est_removeweapon #a weapon_hegrenade est_removeweapon #a weapon_c4 } event player_blind { es playerset flash event_var(es_username) 0 10 } event flashbang_detonate { es_give event_var(userid) weapon_flashbang } event player_death { if (event_var(weapon) notequalto flashbang) do { es est_slay event_var(attacker) es_tell event_var(attacker) #green ONLY USE FLASH GRENADES! } }