// // // // //*************************************************// // // // // // // // DEATHMATCH // // // // // // // // // // // // // // // //Author: aidden mazey // // // // // // // //version 1.0 // // // // // // // //version released 1/3/2008 // // // // // // // //****************** // // // // // // // //load script by putting es_load deathmatch // // // // // // // //in your server.cfg/autoexec.cfg file. // // // // // // // //*************************************************// // // //commands// //all commands can be said or binded //dmadmin - brings up the admin menu. not finished yet //guns - bring up the guns menu //spawn - spawns you if you dont spawn block config { //**********************************************************************\\ //**********************************************************************\\ //***************************CONFIGURATION******************************\\ //**********************************************************************\\ //**********************************************************************\\ //DEATHMATCH// //sets wether or not respawning is enabled or disabled (1=on / 0=off) //default = 1 dm_on 1 //GUNS MENU// //sets wether the guns menu is enabled or disabled (1=on / 0=off) //default = 1 guns_menu 0 //SPAWN PROTECTION// //set how long a player has spawn protection //set to 0 for none //default = 3 spawn_protect 0 //SPAWN TIME// //sets how long in seconds it is before a player respawns //default 1 spawn_time 1 //RAGDOLLS AND WEAPONS// //sets wether or not to delete players dead bodys and weapons //highly recommend leaving these as 1 or server will lag after time! //default = 1 remove_bodys 1 remove_weapons 1 //GRENADES ON SPAWN// //sets wether players recieve grenades on spawn or not //default = hegrenade 1, flashbang 0, smokegrenade 0 hegrenade 0 flashbang 0 smokegrenade 0 //****************************DO NOT EDIT BELOW THIS LINE******************************************\\ //-------------------------------------------------------------------------------------------------\\ //*************************************************************************************************\\ } block load { es_load popup es_xset ai_deathmatch 1 es_xmakepublic ai_deathmatch est_deleteragdolls es_msg #multi #lightgreen [Aiddens DM] #green Aiddens DM script loaded es_set spawn_protect 0 es_set guns_menu 0 es_set spawn_settings 0 es_set spawn_time 0 es_set remove_bodys 0 es_set remove_weapons 0 es_set dm_on 0 es_set hegrenade 0 es_set flashbang 0 es_set smokegrenade 0 es_set sameweapons 0 es_xset chosen 0 es_xset randwep1 0 es_xset randwep2 0 es_xset randomweps 0 es_doblock deathmatch/config es_regsaycmd guns "deathmatch/guns" "say guns to bring up the guns menu" //es_regsaycmd dmadmin "deathmatch/dmadmin" "admins say dmadmin to bring up the admin menu" es_regclientcmd guns "deathmatch/guns" "say guns to bring up the guns menu" //es_regclientcmd dmadmin "deathmatch/dmadmin" "admins say dm_admin to bring up the admin menu" es_regsaycmd spawn "deathmatch/spawn" "respawn yourself" es_regclientcmd spawn "deathmatch/spawn" "respawn yourself" //----------------------------------------// //- ******************* -// //- *add the guns menu* -// //- ******************* -// //----------------------------------------// popup create guns_menu //adds content to the menu popup addline guns_menu "Weapons Menu:" popup addline guns_menu "By Aidden " popup addline guns_menu " " popup addline guns_menu "->1. New Weapons" popup addline guns_menu "->2. Same Weapons" popup addline guns_menu "->3. Same Weapons Every Time" popup addline guns_menu "->4. Random Weapons" popup addline guns_menu "->5. Random Weapons Every Time" //popup addline guns_menu "->8. Spawn Settings" popup addline guns_menu "0. Exit" //tells es what to do when an option is chosen popup menuselect guns_menu deathmatch/gunsmenu //----------------------------------------// //- ************************** -// //- *add the new weapons menu* -// //- ************************** -// //----------------------------------------// //creates the new weapons menu popup create new_weapons popup addline new_weapons "New Weapons" popup addline new_weapons "Secondary: 1/1" popup addline new_weapons " " popup addline new_weapons "->1. USP" popup addline new_weapons "->2. Glock" popup addline new_weapons "->3. Deagle" popup addline new_weapons "->4. P228" popup addline new_weapons "->5. Elite" popup addline new_weapons "->6. Five Seven" popup addline new_weapons "8. Back" popup addline new_weapons "9. Next" popup addline new_weapons "0. Exit" popup menuselect new_weapons deathmatch/newweapons popup create new_weapons2 popup addline new_weapons2 "New Weapons:" popup addline new_weapons2 "Primary: 1/3" popup addline new_weapons2 " " popup addline new_weapons2 "->1. M4A1" popup addline new_weapons2 "->2. AK47" popup addline new_weapons2 "->3. Steyr AUG" popup addline new_weapons2 "->4. SG552" popup addline new_weapons2 "->5. Galil" popup addline new_weapons2 "->6. Famas" popup addline new_weapons2 "8. Back" popup addline new_weapons2 "9. Next" popup addline new_weapons2 "0. Exit" popup menuselect new_weapons2 deathmatch/newweapons2 popup create new_weapons3 popup addline new_weapons3 "Primary: 2/3" popup addline new_weapons3 " " popup addline new_weapons3 "->1. Scout" popup addline new_weapons3 "->2. SG550" popup addline new_weapons3 "->3. M249" popup addline new_weapons3 "->4. G3SG1" popup addline new_weapons3 "->5. UMP 45" popup addline new_weapons3 "->6. MP5 Navy" popup addline new_weapons3 "8. Back" popup addline new_weapons3 "9. Next" popup addline new_weapons3 "0. Exit" popup menuselect new_weapons3 deathmatch/newweapons3 popup create new_weapons4 popup addline new_weapons4 "Primary 3/3" popup addline new_weapons4 " " popup addline new_weapons4 "->1. M3" popup addline new_weapons4 "->2. xm1014" popup addline new_weapons4 "->3. TMP" popup addline new_weapons4 "->4. Mac 10" popup addline new_weapons4 "->5. P90" popup addline new_weapons4 "->6. AWP" popup addline new_weapons4 "->8. Back" popup addline new_weapons4 "0. Exit" popup menuselect new_weapons4 deathmatch/newweapons4 popup create dmsettings popup addline dmsettings "->1. DeathMatch" popup addline dmsettings "->2. Guns Menu" popup addline dmsettings "->3. Respawn" popup addline dmsettings "->4. Grenades" popup addline dmsettings "0. Exit" popup menuselect dmsettings deathmatch/dm_settings popup create dmsetup popup addline dmsetup "->1. DeathMatch On" popup addline dmsetup "->2. Deathmatch Off" popup menuselect dmsettings deathmatch/dm_setup popup create gunssetup popup addline gunssetup "->1. Guns Menu On" popup addline gunssetup "->2. Guns Menu Off" popup menuselect dmsettings deathmatch/guns_setup popup create respawnsetup popup addline respawnsetup "->1. Respawn Time" popup addline respawnsetup "->2. Spawn Protection" popup menuselect dmsettings deathmatch/respawn_setup popup create grenadessetup popup addline grenadessetup "->1. HEgrenade" popup addline grenadessetup "->2. Flashbang" popup addline grenadessetup "->3. Smoke Grenade" popup menuselect dmsettings deathmatch/grenades_setup //need to do the blocks for the above ^^^^ es_xset primary 0 es_xset secondary 0 es_xkeygroupcreate players } event player_death { if(server_var(dm_on) == 1) then es_delayed server_var(spawn_time) est_spawn event_var(userid) if(server_var(remove_weapons) == 1) then est_removeidle weapon if(server_var(remove_bodys) == 1) then est_deleteragdolls } event player_spawn { if(server_var(hegrenade) == 1) do { es_give event_var(userid) weapon_Hegrenade } if(server_var(flashbang) == 1) do { es_give event_var(userid) weapon_flashbang } if(server_var(smokegrenade) == 1) do { es_give event_var(userid) weapon_smokegrenade } if(server_var(sameweapons) == 1) do { es_keygetvalue secondary players event_var(es_username) current_sweapon es est_removeweapon event_var(userid) 2 es_give event_var(userid) server_var(secondary) es_keygetvalue primary players event_var(es_username) current_pweapon es est_removeweapon event_var(userid) 1 es_give event_var(userid) server_var(primary) } es est_god event_var(userid) 1 es_delayed server_var(spawn_protect) es est_god event_var(userid) 0 if(server_var(guns_menu) == 1) do { if(server_var(sameweapons) == 0) do { es popup unsend guns_menu event_var(userid) es popup send guns_menu event_var(userid) } if(server_var(randomweps) == 0) do { es popup unsend guns_menu event_var(userid) es popup send guns_menu event_var(userid) } } if(server_var(randomweps) == 1) do { es_rand randwep1 1 6 es_rand randwep2 1 18 es est_removeweapon event_var(userid) 1 es est_removeweapon event_var(userid) 2 if(server_var(randwep1) == 1) then es_give event_var(userid) weapon_USP if(server_var(randwep1) == 2) then es_give event_var(userid) weapon_Glock if(server_var(randwep1) == 3) then es_give event_var(userid) weapon_Deagle if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_P228 if(server_var(randwep1) == 5) then es_give event_var(userid) weapon_elite if(server_var(randwep1) == 6) then es_give event_var(userid) weapon_ Fiveseven if(server_var(randwep2) == 1) then es_give event_var(userid) weapon_M4A1 if(server_var(randwep1) == 2) then es_give event_var(userid) weapon_AK47 if(server_var(randwep1) == 3) then es_give event_var(userid) weapon_aug if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_sg552 if(server_var(randwep1) == 5) then es_give event_var(userid) weapon_galil if(server_var(randwep1) == 6) then es_give event_var(userid) weapon_famas if(server_var(randwep1) == 7) then es_give event_var(userid) weapon_scout if(server_var(randwep1) == 8) then es_give event_var(userid) weapon_sg550 if(server_var(randwep1) == 9) then es_give event_var(userid) weapon_m249 if(server_var(randwep1) == 10) then es_give event_var(userid) weapon_g3sg1 if(server_var(randwep1) == 11) then es_give event_var(userid) weapon_ump45 if(server_var(randwep1) == 12) then es_give event_var(userid) weapon_mp5navy if(server_var(randwep1) == 13) then es_give event_var(userid) weapon_m3 if(server_var(randwep1) == 14) then es_give event_var(userid) weapon_xm1014 if(server_var(randwep1) == 15) then es_give event_var(userid) weapon_tmp if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_mac10 if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_p90 if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_awp } } //event player_say //{ // if(event_var(text) == "spawn") then es_delayed server_var(spawn_time) est_spawn event_var(userid) //} block guns { es_xset my_userid 0 if(server_var(guns_menu) == 1) do { es_getcmduserid my_userid es popup send guns_menu server_var(my_userid) } } block spawn { es_xset my_userid 0 es_getcmduserid my_userid es_delayed server_var(spawn_time) est_spawn server_var(my_userid) } event player_activate { es_keydelete players event_var(es_username) es_keycreate players event_var(es_username) es_keysetvalue players event_var(es_username) current_pweapon "none" es_keysetvalue players event_var(es_username) current_sweapon "none" es_tell event_var(userid) #multi #lightgreen [Aiddens DM] #green If You Dont Spawn, Type #lightgreenspawn #greenTo Respawn } event player_team { es_keydelete players event_var(es_username) es_keycreate players event_var(es_username) es_keysetvalue players event_var(es_username) current_pweapon "none" es_keysetvalue players event_var(es_username) current_sweapon "none" es_tell event_var(userid) #multi #lightgreen [Aiddens DM] #green If You Dont Spawn, Type #lightgreenspawn #greenTo Respawn } block gunsmenu { if(server_var(_popup_choice) == 1) do { es popup send new_weapons server_var(_popup_userid) es_xset chosen 1 } if(server_var(_popup_choice) == 2) do { if(server_var(chosen) == 1) do { es_keygetvalue secondary players event_var(es_username) current_sweapon es est_removeweapon event_var(userid) 2 es_give event_var(userid) server_var(secondary) es_keygetvalue primary players event_var(es_username) current_pweapon es est_removeweapon event_var(userid) 1 es_give event_var(userid) server_var(primary) } else es popup send guns_menu event_var(userid) } if(server_var(_popup_choice) == 3) do { if(server_var(chosen) == 1) do { es_keygetvalue secondary players event_var(es_username) current_sweapon es est_removeweapon event_var(userid) 2 es_give event_var(userid) server_var(secondary) es_keygetvalue primary players event_var(es_username) current_pweapon es est_removeweapon event_var(userid) 1 es_give event_var(userid) server_var(primary) es_xset sameweapons 1 } else es popup send guns_menu event_var(userid) } if(server_var(_popup_choice) == 4) do { es_rand randwep1 1 6 es_rand randwep2 1 18 es est_removeweapon event_var(userid) 1 es est_removeweapon event_var(userid) 2 if(server_var(randwep1) == 1) then es_give event_var(userid) weapon_USP if(server_var(randwep1) == 2) then es_give event_var(userid) weapon_Glock if(server_var(randwep1) == 3) then es_give event_var(userid) weapon_Deagle if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_P228 if(server_var(randwep1) == 5) then es_give event_var(userid) weapon_elite if(server_var(randwep1) == 6) then es_give event_var(userid) weapon_ Fiveseven if(server_var(randwep2) == 1) then es_give event_var(userid) weapon_M4A1 if(server_var(randwep1) == 2) then es_give event_var(userid) weapon_AK47 if(server_var(randwep1) == 3) then es_give event_var(userid) weapon_aug if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_sg552 if(server_var(randwep1) == 5) then es_give event_var(userid) weapon_galil if(server_var(randwep1) == 6) then es_give event_var(userid) weapon_famas if(server_var(randwep1) == 7) then es_give event_var(userid) weapon_scout if(server_var(randwep1) == 8) then es_give event_var(userid) weapon_sg550 if(server_var(randwep1) == 9) then es_give event_var(userid) weapon_m249 if(server_var(randwep1) == 10) then es_give event_var(userid) weapon_g3sg1 if(server_var(randwep1) == 11) then es_give event_var(userid) weapon_ump45 if(server_var(randwep1) == 12) then es_give event_var(userid) weapon_mp5navy if(server_var(randwep1) == 13) then es_give event_var(userid) weapon_m3 if(server_var(randwep1) == 14) then es_give event_var(userid) weapon_xm1014 if(server_var(randwep1) == 15) then es_give event_var(userid) weapon_tmp if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_mac10 if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_p90 if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_awp } if(server_var(_popup_choice) == 5) do { es_rand randwep1 1 6 es_rand randwep2 1 18 es est_removeweapon event_var(userid) 1 es est_removeweapon event_var(userid) 2 if(server_var(randwep1) == 1) then es_give event_var(userid) weapon_USP if(server_var(randwep1) == 2) then es_give event_var(userid) weapon_Glock if(server_var(randwep1) == 3) then es_give event_var(userid) weapon_Deagle if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_P228 if(server_var(randwep1) == 5) then es_give event_var(userid) weapon_elite if(server_var(randwep1) == 6) then es_give event_var(userid) weapon_ Fiveseven if(server_var(randwep2) == 1) then es_give event_var(userid) weapon_M4A1 if(server_var(randwep1) == 2) then es_give event_var(userid) weapon_AK47 if(server_var(randwep1) == 3) then es_give event_var(userid) weapon_aug if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_sg552 if(server_var(randwep1) == 5) then es_give event_var(userid) weapon_galil if(server_var(randwep1) == 6) then es_give event_var(userid) weapon_famas if(server_var(randwep1) == 7) then es_give event_var(userid) weapon_scout if(server_var(randwep1) == 8) then es_give event_var(userid) weapon_sg550 if(server_var(randwep1) == 9) then es_give event_var(userid) weapon_m249 if(server_var(randwep1) == 10) then es_give event_var(userid) weapon_g3sg1 if(server_var(randwep1) == 11) then es_give event_var(userid) weapon_ump45 if(server_var(randwep1) == 12) then es_give event_var(userid) weapon_mp5navy if(server_var(randwep1) == 13) then es_give event_var(userid) weapon_m3 if(server_var(randwep1) == 14) then es_give event_var(userid) weapon_xm1014 if(server_var(randwep1) == 15) then es_give event_var(userid) weapon_tmp if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_mac10 if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_p90 if(server_var(randwep1) == 4) then es_give event_var(userid) weapon_awp es_xset randomweps 1 } } block newweapons { if(server_var(_popup_choice) == 1) do { es est_removeweapon event_var(userid) 2 es_give event_var(userid) weapon_USP es popup unsend new_weapons event_var(userid) es popup send new_weapons2 event_var(userid) es_keysetvalue players event_var(es_username) current_sweapon "weapon_usp" } if(server_var(_popup_choice) == 2) do { es est_removeweapon event_var(userid) 2 es_give event_var(userid) weapon_Glock es popup unsend new_weapons event_var(userid) es popup send new_weapons2 event_var(userid) es_keysetvalue players event_var(es_username) current_sweapon "weapon_glock" } if(server_var(_popup_choice) == 3) do { es est_removeweapon event_var(userid) 2 es_give event_var(userid) weapon_Deagle es popup unsend new_weapons event_var(userid) es popup send new_weapons2 event_var(userid) es_keysetvalue players event_var(es_username) current_sweapon "weapon_deagle" } if(server_var(_popup_choice) == 4) do { es est_removeweapon event_var(userid) 2 es_give event_var(userid) weapon_P228 es popup unsend new_weapons event_var(userid) es popup send new_weapons2 event_var(userid) es_keysetvalue players event_var(es_username) current_sweapon "weapon_p228" } if(server_var(_popup_choice) == 5) do { es est_removeweapon event_var(userid) 2 es_give event_var(userid) weapon_elite es popup unsend new_weapons event_var(userid) es popup send new_weapons2 event_var(userid) es_keysetvalue players event_var(es_username) current_sweapon "weapon_elite" } if(server_var(_popup_choice) == 6) do { es est_removeweapon event_var(userid) 2 es_give event_var(userid) weapon_Fiveseven es popup unsend new_weapons event_var(userid) es popup send new_weapons2 event_var(userid) es_keysetvalue players event_var(es_username) current_sweapon "weapon_fiveseven" } if (server_var(_popup_choice) == 8) then es popup send guns_menu server_var(_popup_userid) if (server_var(_popup_choice) == 9) then es popup send new_weapons2 server_var(_popup_userid) } block newweapons2 { if (server_var(_popup_choice) == 1) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_M4A1 es_keysetvalue players event_var(es_username) current_pweapon "weapon_m4a1" } if (server_var(_popup_choice) == 2) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_AK47 es_keysetvalue players event_var(es_username) current_pweapon "weapon_ak47" } if (server_var(_popup_choice) == 3) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_AUG es_keysetvalue players event_var(es_username) current_pweapon "weapon_aug" } if (server_var(_popup_choice) == 4) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_SG552 es_keysetvalue players event_var(es_username) current_pweapon "weapon_sg552" } if (server_var(_popup_choice) == 5) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_Galil es_keysetvalue players event_var(es_username) current_pweapon "weapon_galil" } if (server_var(_popup_choice) == 6) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_Famas es_keysetvalue players event_var(es_username) current_pweapon "weapon_famas" } if (server_var(_popup_choice) == 8) then es popup send new_weapons server_var(_popup_userid) if (server_var(_popup_choice) == 9) then es popup send new_weapons3 server_var(_popup_userid) } block newweapons3 { if (server_var(_popup_choice) == 1) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_Scout es_keysetvalue players event_var(es_username) current_pweapon "weapon_scout" } if (server_var(_popup_choice) == 2) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_SG550 es_keysetvalue players event_var(es_username) current_pweapon "weapon_sg550" } if (server_var(_popup_choice) == 3) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_M249 es_keysetvalue players event_var(es_username) current_pweapon "weapon_m249" } if (server_var(_popup_choice) == 4) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_G3SG1 es_keysetvalue players event_var(es_username) current_pweapon "weapon_g3sg1" } if (server_var(_popup_choice) == 5) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_UMP45 es_keysetvalue players event_var(es_username) current_pweapon "weapon_ump45" } if (server_var(_popup_choice) == 6) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_MP5Navy es_keysetvalue players event_var(es_username) current_pweapon "weapon_mp5navy" } if (server_var(_popup_choice) == 8) then es popup send new_weapons2 server_var(_popup_userid) if (server_var(_popup_choice) == 9) then es popup send new_weapons4 server_var(_popup_userid) } block newweapons4 { if (server_var(_popup_choice) == 1) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_M3 es_keysetvalue players event_var(es_username) current_pweapon "weapon_m3" } if (server_var(_popup_choice) == 2) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_xm1014 es_keysetvalue players event_var(es_username) current_pweapon "weapon_xm1014" } if (server_var(_popup_choice) == 3) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_TMP es_keysetvalue players event_var(es_username) current_pweapon "weapon_tmp" } if (server_var(_popup_choice) == 4) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_mac10 es_keysetvalue players event_var(es_username) current_pweapon "weapon_mac10" } if (server_var(_popup_choice) == 5) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_P90 es_keysetvalue players event_var(es_username) current_pweapon "weapon_p90" } if (server_var(_popup_choice) == 6) do { es est_removeweapon event_var(userid) 1 es_give event_var(userid) weapon_AWP es_keysetvalue players event_var(es_username) current_pweapon "weapon_awp" } if (server_var(_popup_choice) == 8) then es popup send new_weapons3 event_var(userid) } block dm_settings { if(server_var(_popup_choice) == 1) then es popup send dmsetup server_var(_popup_userid) if(server_var(_popup_choice) == 2) then es popup send gunssetup server_var(_popup_userid) if(server_var(_popup_choice) == 3) then es popup send respawnsetup server_var(_popup_userid) if(server_var(_popup_choice) == 4) then es popup send grenadessetup server_var(_popup_userid) } block dmadmin { es_xset my_userid 0 es_getcmduserid my_userid es popup send dmsettings server_var(my_userid) } block unload { es_msg #multi #lightgreen [Aiddens DM] #green Aiddens DM script unloaded es popup unsendname guns_menu #all es popup unsendname new_weapons #all es popup unsendname new_weapons2 #all es popup unsendname new_weapons3 #all es popup unsendname new_weapons4 #all es popup unsendname dmsettings #all es popup unsendname dmsetup #all es popup unsendname gunssetup es popup unsendname respawnsetup es popup unsendname grenadesetup es popup delete guns_menu es popup delete new_weapons es popup delete new_weapons2 es popup delete new_weapons3 es popup delete new_weapons4 es popup delete dmsettings es popup delete dmsetup es popup delete gunssetup es popup delete respawnsetup es popup delete grenadessetup es_xunregclientcmd guns es_xunregsaycmd guns es_xunregclientcmd dmadmin es_xunregsaycmd dmadmin es_xunregclientcmd spawn es_xunregsaycmd spawn }