block load { // Active / Désactive le script es_xset lolo_active_stats_active 1 "active / désactive le script" // Création de la variable pour compter les joueur es_xset lolo_active_stats_player_count 0 "Nbre de joueurs humains" // Création de la variable pour compter les spectateur es_xset lolo_active_stats_player_count_spect 0 "Nbre de joueurs ne jouant pas" es_xset lolo_active_stats_ver "1.3" es_xmakepublic lolo_active_stats_ver } event round_start { // On récupère le nombre de joueur présent getplayercount lolo_active_stats_player_count #human // On récupère le nombre de spectateur getplayercount lolo_active_stats_player_count_spect #spec#un // On soustrait le nombre de spectateur du nombre de joueur pour obtenir le nombre de joueur qui jouent es_math lolo_active_stats_player_count - server_var(lolo_active_stats_player_count_spect) ifx true (lolo_active_stats_active) do { if (server_var(lolo_active_stats_player_count) <= 3) do { mani_stats_css_bomb_planted_bonus 0 mani_stats_css_bomb_defused_bonus 0 mani_stats_css_hostage_rescued_bonus 0 mani_stats_css_hostage_killed_bonus 0 mani_stats_css_vip_escape_bonus 0 mani_stats_css_vip_killed_bonus 0 mani_stats_css_ct_eliminated_team_bonus 0 mani_stats_css_t_eliminated_team_bonus 0 mani_stats_css_ct_vip_escaped_team_bonus 0 mani_stats_css_t_vip_assassinated_team_bonus 0 mani_stats_css_t_target_bombed_team_bonus 0 mani_stats_css_ct_all_hostages_rescued_team_bonus 0 mani_stats_css_ct_bomb_defused_team_bonus 0 mani_stats_css_ct_hostage_killed_team_bonus 0 mani_stats_css_ct_hostage_rescued_team_bonus 0 mani_stats_css_t_bomb_planted_team_bonus 0 mani_stats_css_weapon_ak47 0 mani_stats_css_weapon_m4a1 0 mani_stats_css_weapon_mp5navy 0 mani_stats_css_weapon_awp 0 mani_stats_css_weapon_usp 0 mani_stats_css_weapon_deagle 0 mani_stats_css_weapon_aug 0 mani_stats_css_weapon_hegrenade 0 mani_stats_css_weapon_xm1014 0 mani_stats_css_weapon_knife 0 mani_stats_css_weapon_g3sg1 0 mani_stats_css_weapon_sg550 0 mani_stats_css_weapon_galil 0 mani_stats_css_weapon_m3 0 mani_stats_css_weapon_scout 0 mani_stats_css_weapon_sg552 0 mani_stats_css_weapon_famas 0 mani_stats_css_weapon_glock 0 mani_stats_css_weapon_tmp 0 mani_stats_css_weapon_ump45 0 mani_stats_css_weapon_p90 0 mani_stats_css_weapon_m249 0 mani_stats_css_weapon_elite 0 mani_stats_css_weapon_mac10 0 mani_stats_css_weapon_fiveseven 0 mani_stats_css_weapon_p228 0 mani_stats_css_weapon_flashbang 0 mani_stats_css_weapon_smokegrenade 0 } if (server_var(lolo_active_stats_player_count) > 3) do { mani_stats_css_bomb_planted_bonus 10 mani_stats_css_bomb_defused_bonus 10 mani_stats_css_hostage_rescued_bonus 5 mani_stats_css_hostage_killed_bonus -15 mani_stats_css_vip_escape_bonus 4 mani_stats_css_vip_killed_bonus 10 mani_stats_css_ct_eliminated_team_bonus 2 mani_stats_css_t_eliminated_team_bonus 2 mani_stats_css_ct_vip_escaped_team_bonus 10 mani_stats_css_t_vip_assassinated_team_bonus 6 mani_stats_css_t_target_bombed_team_bonus 5 mani_stats_css_ct_all_hostages_rescued_team_bonus 10 mani_stats_css_ct_bomb_defused_team_bonus 5 mani_stats_css_ct_hostage_killed_team_bonus 1 mani_stats_css_ct_hostage_rescued_team_bonus 1 mani_stats_css_t_bomb_planted_team_bonus 2 mani_stats_css_weapon_ak47 1.0 mani_stats_css_weapon_m4a1 1.0 mani_stats_css_weapon_mp5navy 1.2 mani_stats_css_weapon_awp 0.8 mani_stats_css_weapon_usp 1.4 mani_stats_css_weapon_deagle 1.2 mani_stats_css_weapon_aug 1.0 mani_stats_css_weapon_hegrenade 1.8 mani_stats_css_weapon_xm1014 1.1 mani_stats_css_weapon_knife 2.0 mani_stats_css_weapon_g3sg1 0.8 mani_stats_css_weapon_sg550 0.8 mani_stats_css_weapon_galil 1.1 mani_stats_css_weapon_m3 1.2 mani_stats_css_weapon_scout 1.1 mani_stats_css_weapon_sg552 1.0 mani_stats_css_weapon_famas 1.0 mani_stats_css_weapon_glock 1.4 mani_stats_css_weapon_tmp 1.5 mani_stats_css_weapon_ump45 1.2 mani_stats_css_weapon_p90 1.2 mani_stats_css_weapon_m249 1.2 mani_stats_css_weapon_elite 1.4 mani_stats_css_weapon_mac10 1.5 mani_stats_css_weapon_fiveseven 1.5 mani_stats_css_weapon_p228 1.5 mani_stats_css_weapon_flashbang 5.0 mani_stats_css_weapon_smokegrenade 5.0 } } } event player_activate { // On récupère le nombre de joueur présent getplayercount lolo_active_stats_player_count #human // On récupère le nombre de spectateur getplayercount lolo_active_stats_player_count_spect #spec#un // On soustrait le nombre de spectateur du nombre de joueur pour obtenir le nombre de joueur qui jouent es_math lolo_active_stats_player_count - server_var(lolo_active_stats_player_count_spect) if (server_var(lolo_active_stats_player_count) <= 3) do { mani_stats_css_bomb_planted_bonus 0 mani_stats_css_bomb_defused_bonus 0 mani_stats_css_hostage_rescued_bonus 0 mani_stats_css_hostage_killed_bonus 0 mani_stats_css_vip_escape_bonus 0 mani_stats_css_vip_killed_bonus 0 mani_stats_css_ct_eliminated_team_bonus 0 mani_stats_css_t_eliminated_team_bonus 0 mani_stats_css_ct_vip_escaped_team_bonus 0 mani_stats_css_t_vip_assassinated_team_bonus 0 mani_stats_css_t_target_bombed_team_bonus 0 mani_stats_css_ct_all_hostages_rescued_team_bonus 0 mani_stats_css_ct_bomb_defused_team_bonus 0 mani_stats_css_ct_hostage_killed_team_bonus 0 mani_stats_css_ct_hostage_rescued_team_bonus 0 mani_stats_css_t_bomb_planted_team_bonus 0 mani_stats_css_weapon_ak47 0 mani_stats_css_weapon_m4a1 0 mani_stats_css_weapon_mp5navy 0 mani_stats_css_weapon_awp 0 mani_stats_css_weapon_usp 0 mani_stats_css_weapon_deagle 0 mani_stats_css_weapon_aug 0 mani_stats_css_weapon_hegrenade 0 mani_stats_css_weapon_xm1014 0 mani_stats_css_weapon_knife 0 mani_stats_css_weapon_g3sg1 0 mani_stats_css_weapon_sg550 0 mani_stats_css_weapon_galil 0 mani_stats_css_weapon_m3 0 mani_stats_css_weapon_scout 0 mani_stats_css_weapon_sg552 0 mani_stats_css_weapon_famas 0 mani_stats_css_weapon_glock 0 mani_stats_css_weapon_tmp 0 mani_stats_css_weapon_ump45 0 mani_stats_css_weapon_p90 0 mani_stats_css_weapon_m249 0 mani_stats_css_weapon_elite 0 mani_stats_css_weapon_mac10 0 mani_stats_css_weapon_fiveseven 0 mani_stats_css_weapon_p228 0 mani_stats_css_weapon_flashbang 0 mani_stats_css_weapon_smokegrenade 0 } if (server_var(lolo_active_stats_player_count) > 3) do { mani_stats_css_bomb_planted_bonus 10 mani_stats_css_bomb_defused_bonus 10 mani_stats_css_hostage_rescued_bonus 5 mani_stats_css_hostage_killed_bonus -15 mani_stats_css_vip_escape_bonus 4 mani_stats_css_vip_killed_bonus 10 mani_stats_css_ct_eliminated_team_bonus 2 mani_stats_css_t_eliminated_team_bonus 2 mani_stats_css_ct_vip_escaped_team_bonus 10 mani_stats_css_t_vip_assassinated_team_bonus 6 mani_stats_css_t_target_bombed_team_bonus 5 mani_stats_css_ct_all_hostages_rescued_team_bonus 10 mani_stats_css_ct_bomb_defused_team_bonus 5 mani_stats_css_ct_hostage_killed_team_bonus 1 mani_stats_css_ct_hostage_rescued_team_bonus 1 mani_stats_css_t_bomb_planted_team_bonus 2 mani_stats_css_weapon_ak47 1.0 mani_stats_css_weapon_m4a1 1.0 mani_stats_css_weapon_mp5navy 1.2 mani_stats_css_weapon_awp 0.8 mani_stats_css_weapon_usp 1.4 mani_stats_css_weapon_deagle 1.2 mani_stats_css_weapon_aug 1.0 mani_stats_css_weapon_hegrenade 1.8 mani_stats_css_weapon_xm1014 1.1 mani_stats_css_weapon_knife 2.0 mani_stats_css_weapon_g3sg1 0.8 mani_stats_css_weapon_sg550 0.8 mani_stats_css_weapon_galil 1.1 mani_stats_css_weapon_m3 1.2 mani_stats_css_weapon_scout 1.1 mani_stats_css_weapon_sg552 1.0 mani_stats_css_weapon_famas 1.0 mani_stats_css_weapon_glock 1.4 mani_stats_css_weapon_tmp 1.5 mani_stats_css_weapon_ump45 1.2 mani_stats_css_weapon_p90 1.2 mani_stats_css_weapon_m249 1.2 mani_stats_css_weapon_elite 1.4 mani_stats_css_weapon_mac10 1.5 mani_stats_css_weapon_fiveseven 1.5 mani_stats_css_weapon_p228 1.5 mani_stats_css_weapon_flashbang 5.0 mani_stats_css_weapon_smokegrenade 5.0 } }