// \\ Tried of having to buy every round start? // \\ Then this script is for you!!! // \\ You have the ability to buy weapons where ever... // \\ ... you are! // \\ NOTE:This can be used in Zombie Mod too... // \\ By: ALacKOfLife // \\ ENJOY!!! block load { es_xdoblock weaponmenu/menu } event player_say { if (event_var(text) == !buymenu) do { if (event_var(es_userdead) == 0) do { es popup send mainmenu event_var(userid) } else do { es_tell event_var(userid) #lightgreen "You must be alive to open the menu!" } } } block menu { popup create mainmenu popup addline mainmenu "-[Main Menu]-" popup addline mainmenu " ------------" popup addline mainmenu "->1. Pistols" popup addline mainmenu "->2. Shotguns" popup addline mainmenu "->3. SMG's" popup addline mainmenu "->4. Rifles" popup addline mainmenu "->5. MG" popup addline mainmenu "->6. Equipment" popup addline mainmenu "->7. Health" popup addline mainmenu "->8. Ammo" popup addline mainmenu "-------------" popup addline mainmenu "0.Exit" popup menuselect mainmenu weaponmenu/mainmenu popup timeout mainmenu view 20 popup create pistols popup addline pistols "-[Pistols]-" popup addline pistols "-----------" popup addline pistols "->1. Glock $400" popup addline pistols "->2. USP $500" popup addline pistols "->3. P228 $600" popup addline pistols "->4. Deagle $650" popup addline pistols "->5. Fiveseven $750" popup addline pistols "->6. Elites $1000" popup addline pistols "-----------" popup addline pistols "9. Back" popup addline Pistols "0. Exit" popup menuselect pistols weaponmenu/pistols popup timeout pistols view 15 popup create shotguns popup addline shotguns "-[Shotguns]-" popup addline shotguns "------------" popup addline shotguns "->1. M3 $1100" popup addline shotguns "->2. XM1014 $1400" popup addline shotguns "------------" popup addline shotguns "9. Back" popup addline shotguns "0. Exit" popup menuselect shotguns weaponmenu/shotguns popup timeout shotguns view 15 popup create smg popup addline smg "-[SMG's]-" popup addline smg "---------" popup addline smg "->1. TMP $1550" popup addline smg "->2. Mac10 $1550" popup addline smg "->3. MP5 $1750" popup addline smg "->4. UMP45 $1700" popup addline smg "->5. P90 $1850" popup addline smg ----------"" popup addline smg "9. Back" popup addline smg "0. Exit" popup menuselect smg weaponmenu/smg popup timeout smg view 15 popup create rifles popup addline rifles "-[Rifles]-" popup addline rifles "----------" popup addline rifles "->1. Galil $2000" popup addline rifles "->2. Famas $2250" popup addline rifles "->3. AK47 $2500" popup addline rifles "->4. SG-552 $3500" popup addline rifles "->5. M4A1 $3100" popup addline rifles "->6. AUG $3500" popup addline rifles "----------" popup addline rifles "9. Back" popup addline rifles "0. Exit" popup menuselect rifles weaponmenu/rifles popup timeout rifles view 15 popup create mg popup addline mg "-[Machine Guns]-" popup addline mg "----------------" popup addline mg "->1. M249 $5200" popup addline mg "----------------" popup addline mg "9. Back" popup addline mg "0. Exit" popup menuselect mg weaponmenu/mg popup timeout mg view 15 popup create other popup addline other "-[Equipment]-" popup addline other "-------------" popup addline other "->1. HE Grenade $200" popup addline other "->2. Flashbang $300" popup addline other "->3. Smoke Grenade $200" popup addline other "->4. Kevlar $600" popup addline other "->5. Kevlar+Helmet $1000" popup addline other "-------------" popup addline other "9. Back" popup addline other "0. Exit" popup menuselect other weaponmenu/other popup timeout other view 15 popup create health popup addline health "-[Health]-" popup addline health "----------" popup addline health "->1. 5* $1250" popup addline health "->2. 15* $2400" popup addline health "->3. 25* $3000" popup addline health "->4. 50* $5000" popup addline health "->5. 90* $9000" popup addline health "----------" popup addline health "9. Back" popup addline health "0. Exit" popup menuselect health weaponmenu/health popup timeout health view 15 popup create ammo popup addline ammo "-[Ammo/$500]-" popup addline ammo "-------------" popup addline ammo "->1. 338Mag" popup addline ammo "->2. 357Sig" popup addline ammo "->3. 45ACP" popup addline ammo "->4. 50AE" popup addline ammo "->5. 556MM" popup addline ammo "->6. 556MM-Box" popup addline ammo "->7. 57MM" popup addline ammo "-------------" popup addline ammo "8. Next" popup addline ammo "9. Back" popup addline ammo "0. Exit" popup menuselect ammo weaponmenu/ammo popup timeout ammo view 15 popup create ammo2 popup addline ammo2 "-[Ammo.2/$500]-" popup addline ammo2 "--------------" popup addline ammo2 "->1. 762MM" popup addline ammo2 "->2. 9MM" popup addline ammo2 "->3. Buckshot" popup addline ammo2 "--------------" popup addline ammo2 "9. Back" popup addline ammo2 "0. Exit" popup menuselect ammo2 weaponmenu/ammo2 popup timeout ammo2 view 15 } block mainmenu { if (server_var(_popup_choice) == 1) then es popup send pistols event_var(userid) if (server_var(_popup_choice) == 2) then es popup send shotguns event_var(userid) if (server_var(_popup_choice) == 3) then es popup send smg event_var(userid) if (server_var(_popup_choice) == 4) then es popup send rifles event_var(userid) if (server_var(_popup_choice) == 5) then es popup send mg event_var(userid) if (server_var(_popup_choice) == 6) then es popup send other event_var(userid) if (server_var(_popup_choice) == 7) then es popup send health event_var(userid) if (server_var(_popup_choice) == 8) then es popup send ammo event_var(userid) } block pistols { if (server_var(_popup_choice) == 1) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 399) do { es_math cash - 400 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 2 es_give event_var(userid) weapon_glock } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 2) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 499) do { es_math cash - 500 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 2 es_give event_var(userid) weapon_usp } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 3) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 599) do { es_math cash - 600 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 2 es_give event_var(userid) weapon_p228 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 4) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 649) do { es_math cash - 650 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 2 es_give event_var(userid) weapon_deagle } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 5) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 749) do { es_math cash - 750 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 2 es_give event_var(userid) weapon_fiveseven } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 6) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 999) do { es_math cash - 1000 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 2 es_give event_var(userid) weapon_elite } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 9) do { } } block shotguns { if (server_var(_popup_choice) == 1) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 1099) do { es_math cash - 1100 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_m3 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 2) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 1399) do { es_math cash - 1400 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_xm1014 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 9) do { } } block smg { if (server_var(_popup_choice) == 1) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 1549) do { es_math cash - 1550 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_tmp } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 2) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 1549) do { es_math cash - 1550 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_mac10 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 3) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 1749) do { es_math cash - 1750 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_mp5navy } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 4) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 1699) do { es_math cash - 1700 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_ump45 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 5) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 1849) do { es_math cash - 1850 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_p90 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 9) do { } } block rifles { if (server_var(_popup_choice) == 1) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 1999) do { es_math cash - 2000 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_galil } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 2) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 2249) do { es_math cash - 2250 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_famas } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 3) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 2499) do { es_math cash - 2500 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_ak47 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 4) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 3499) do { es_math cash - 3500 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_sg552 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 5) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 3099) do { es_math cash - 3100 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_m4a1 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 6) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 3499) do { es_math cash - 3500 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_aug } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 9) do { } } block mg { if (server_var(_popup_choice) == 1) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 5199) do { es_math cash - 5200 es playerset cash server_var(_popup_userid) server_var(cash) es est_dropweapon event_var(userid) 1 es_give event_var(userid) weapon_m249 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 9) do { } } block other { if (server_var(_popup_choice) == 1) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 199) do { es_math cash - 200 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) weapon_hegrenade } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 2) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 299) do { es_math cash - 300 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) weapon_flashbang } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 3) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 199) do { es_math cash - 200 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) weapon_smokegrenade } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 4) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 599) do { es_math cash - 600 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) item_kevlar } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 5) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 999) do { es_math cash - 1000 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) item_assaultsuit } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 9) do { } } block health { if (server_var(_popup_choice) == 1) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 1249) do { es_math cash - 1250 es playerset cash server_var(_popup_userid) server_var(cash) es playerset healthadd event_var(userid) 5 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 2) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 2399) do { es_math cash - 2400 es playerset cash server_var(_popup_userid) server_var(cash) es playerset healthadd event_var(userid) 15 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 3) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 2999) do { es_math cash - 3000 es playerset cash server_var(_popup_userid) server_var(cash) es playerset healthadd event_var(userid) 25 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 4) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 4999) do { es_math cash - 5000 es playerset cash server_var(_popup_userid) server_var(cash) es playerset healthadd event_var(userid) 50 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 1) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 8999) do { es_math cash - 9000 es playerset cash server_var(_popup_userid) server_var(cash) es playerset healthadd event_var(userid) 90 } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 9) do { } } block ammo { if (server_var(_popup_choice) == 1) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 499) do { es_math cash - 500 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) ammo_338mag } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 2) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 499) do { es_math cash - 500 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) ammo_357sig } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 3) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 499) do { es_math cash - 500 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) ammo_45acp } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 4) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 499) do { es_math cash - 500 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) ammo_50ae } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 5) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 499) do { es_math cash - 500 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) ammo_556mm } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 6) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 499) do { es_math cash - 500 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) ammo_556mm_box } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 7) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 499) do { es_math cash - 500 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) ammo_57mm } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 8) do { es popup send ammo2 event_var(userid) } if (server_var(_popup_choice) == 9) do { } } block ammo2 { if (server_var(_popup_choice) == 1) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 499) do { es_math cash - 500 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) ammo_762mm } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 2) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 499) do { es_math cash - 500 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) ammo_9mm } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 3) do { es_set cash 0 "player_cash" es_getmoney cash server_var(_popup_userid) if (server_var(cash) => 499) do { es_math cash - 500 es playerset cash server_var(_popup_userid) server_var(cash) es_give event_var(userid) ammo_buckshot } else do { es_tell server_var(_popup_userid) #lightgreen "You don't have enough money!" } } if (server_var(_popup_choice) == 9) do { es popup send ammo event_var(userid) } }