// Speed Game // by Ferrari_4000 block load { //~~~~~~~~~~~~~~~~~~~~ // Configuration des CT - CT's configuration // Vie - Health (default : 100) es_xset sg_ct_health 120 // Arme primaire - Primary weapon es_xset sg_ct_weapon_p "weapon_m4a1" // Arme secondaire - Secondary weapon es_xset sg_ct_weapon_s "weapon_deagle" // Vitesse - Speed (default : 1) es_xset sg_ct_speed 1.2 // Gravité - Gravity (default : 1) es_xset sg_ct_gravity 0.8 //Fin de la configuration des CT - End of the CT's configuration //~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~ // Configuration des T - T's configuration // Vie - Health (default : 100) es_xset sg_t_health 120 // Arme primaire - Primary weapon es_xset sg_t_weapon_p "weapon_ak47" // Arme secondaire - Secondary weapon es_xset sg_t_weapon_s "weapon_deagle" // Vitesse - Speed (default : 1) es_xset sg_t_speed 1.2 // Gravité - Gravity (default : 1) es_xset sg_t_gravity 0.8 //Fin de la configuration des T - End of the T's configuration //~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~ // Configuration de l'autorespawn - Autorespawn's configuration // 1 = ON - 0 = OFF es_xset autorespawn 1 // Temps avant le respawn (secondes) - Time before the respawn (seconds) es_xset time_spawn 1 // Fin de la configuration de l'autorespawn - End of the autorespawn's configuration //~~~~~~~~~~~~~~~~~~~~ } event player_spawn { if (event_var(es_userteam) == 3) do { es est_sethealth evensg_t_var(userid) server_var(sg_ct_health) es_remove weapon_usp es_give event_var(userid) server_var(sg_ct_weapon_p) es_give event_var(userid) server_var(sg_ct_weapon_s) es est_speed event_var(userid) server_var(sg_ct_speed) es est_SetGravity event_var(userid) server_var(sg_ct_gravity) } if (event_var(es_userteam) == 2) do { es est_sethealth evensg_t_var(userid) server_var(sg_t_health) es_remove weapon_glock es_give event_var(userid) server_var(sg_t_weapon_p) es_give event_var(userid) server_var(sg_t_weapon_s) es est_speed event_var(userid) server_var(sg_t_speed) es est_SetGravity event_var(userid) server_var(sg_t_gravity) } } event player_death { if (server_var(autorespawn) == 1) do { es_delayed server_var(time_spawn) est_spawn event_var(userid) } }