// -> Script cree par Messiah [C] // -> Spawn Kill Protection // -> Version 1.2.0 [ Version Test ] // - Test : Flash Protection event load { es_xset Spawn_Actif 1 es_xset Spawn_time 9 es_xset Spawn_annonces 1 es_xset Spawn_roundstart 0 es_xset vie_spawn_On "health 9999" es_xset vie_spawn_Off "health 100" es_xset couleur_spawn_on "3 15 255" es_xset couleur_spawn_off "255 255 255" es_xmakepublic Spawn_Actif es_xmakepublic Spawn_time } event round_start { if (server_var(Spawn_Actif) > 0) do { Spawn_roundstart 1 es_delayed server_var(Spawn_time) Spawn_roundstart 0 if (server_var(Spawn_annonces) > 0) do { es_xmsg #multi #green[#lightgreenSpawnKill Protection#green] Status : #defaultON es_delayed server_var(Spawn_time) es_xmsg #multi #green[#lightgreenSpawnKill Protection#green] Status : #defaultOFF } foreach player tempuserid #all "es_fire server_var(tempuserid) !self addoutput server_var(vie_spawn_On);es_fire server_var(tempuserid) !self color server_var(couleur_spawn_on)" es_delayed server_var(Spawn_time) foreach player tempuserid #all "es_fire server_var(tempuserid) !self addoutput server_var(vie_spawn_Off);es_fire server_var(tempuserid) !self color server_var(couleur_spawn_off)" } } event player_hurt { if (event_var(es_attackerteam) != event_var(es_userteam)) do { if (event_var(es_attackername) != "0") do { if (server_var(Spawn_roundstart) > 0) do { es_sexec event_var(attacker) kill es_msg #multi #green[#lightgreenSpawnKill Protection#green] Le joueur #default event_var(es_attackername) #greenest slayé. // é = é } } } } event player_blind { ifx true (Spawn_roundstart) do { es_setplayerprop event_var(userid) CCSPlayer.m_flFlashDuration 0 es_setplayerprop event_var(userid) CCSPlayer.m_flFlashMaxAlpha 0 } }