block load { es_msg [Quake Hits] Loaded. } block unload { es_msg [Quake Hits] Unloaded. } event player_hurt { if(event_var(es_userteam) notequalto event_var(es_attackerteam)) do { if (event_var(hitgroup) equalto 1) do { es_cexec event_var(attacker) play "player/hitsounds/headshot.wav" es_centertell event_var(attacker) "-" event_var(dmg_health) "hp" } else do { es_cexec event_var(attacker) play "player/hitsounds/hit.wav" es_centertell event_var(attacker) "-" event_var(dmg_health) "hp" } } else do { es_cexec event_var(attacker) play "player/hitsounds/hitteammate.wav" es_centertell event_var(attacker) "-" event_var(dmg_health) "hp" } } event es_map_start { downloadable sound/player/hitsounds/headshot.wav downloadable sound/player/hitsounds/hit.wav downloadable sound/player/hitsounds/hitteammate.wav }