__________________________________________________________________________________________________________________ | ________________________________________ ___ __________________ _____________________________ | |====== /____ _____ _________ ________ | | | /______ ___/ ___ \___ ___ ___ ________/ =====| |====== | | / /_____ | | | |___| | _/ _/ / / \ \ / /| | / / / /_____ =====| |====== | | | ______/ | | | ___ | _/ _/ | | | |/ / | | / / | ______/ =====| |====== | | | \________ | |_____ | | | | _/ /______\ \___/ / / | |/ / | \________ =====| |====== |__| \__________\ \_______\ /___\ /___\ /____________\_____/__/ |____/ \__________\ =====| |_________________________________________________________________________________________________________________| //TechZone - !Panic //Visit MyTechZone.de block load { es_xmsg #multi "#lightgreen[#green!Panic#lightgreen]#green has been loaded!" //Config //-------------------------------------------- //First weapon to give after !panic es_xset p_primaryweapon "weapon_glock" //Second weapon to give after !panic es_xset p_secondaryweapon "none" //Time how long !panic goes es_xset panic_time 4 //Speed of the panicked player. The normal speed is 1! es_xset panic_speed 3 //Sound to play es_xset panic_sound "bot/help.wav" //-------------------------------------------- } block unload { es_xmsg #multi "#lightgreen[#green!Panic#lightgreen]#green has been unloaded!" } event player_say { if (event_var(text) == "!panic") do { if (event_var(es_userteam) == 3) do { es_msg #multi #default[ #green!Panic #default] #lightgreenPlayer event_var(es_username) panicked! es_centermsg Player event_var(es_username) panicked! es playerset speed event_var(userid) server_var(panic_speed) es_give event_var(userid) player_weaponstrip es_fire event_var(userid) player_weaponstrip strip es_give event_var(userid) weapon_knife es playerset color event_var(userid) 255 0 0 255 es_playsound event_var(userid) server_var(panic_sound) 1.0 es_delayed server_var(panic_time) "es_give event_var(userid) server_var(p_primaryweapon)" es_delayed server_var(panic_time) "es_give event_var(userid) server_var(p_secondaryweapon)" es_delayed server_var(panic_time) "es playerset speed event_var(userid) 1" es_delayed server_var(panic_time) "es playerset color event_var(userid) 255 255 255 255" } else do { es_tell event_var(userid) #multi #default[ #green!Panic #default] #lightgreenYou can't panic! } } }