block load { es_msg #multi #green[Noblock] #defaultist geladen. } event round start { es_msg #multi #lightgreen Dieser Server laeuft mit#green [Noblock] } event player_spawn { es_setplayerprop event_var(userid) CCSPlayer.baseclass.baseclass.baseclass.baseclass.baseclass.baseclass.m_CollisionGroup 2 } block unload { es_msg #multi #green[Noblock] #defaultist deaktiviert. }