// es_actions // Author: Lumpi@Work // Version: 1.1 | Build Date: 11/15/08 // Description: Enhanced options for triggered events (for EventScripts) ///////////////////////// // SCRIPT CONFIGURATION ///////////////////////// block actions_conf { // Turn actions on (1) or off (0) es_xsetinfo ac_tell_bomb_defused 1 es_xsetinfo ac_tell_bomb_planted 1 es_xsetinfo ac_tell_hostage_rescued 1 // Give a player extra money for defusing the bomb // Min. 0 - max. 16000 - def. 1000 es_xsetinfo ac_add_money_bomb_defused 1000 // Give a player extra money for planting the bomb // Min. 0 - max. 16000 - def. 1000 es_xsetinfo ac_add_money_bomb_planted 1000 // Give a player extra money for rescuing a hostage // Min. 0 - max. 16000 - def. 500 es_xsetinfo ac_add_money_hostage_rescued 500 // Set the script language // Available languages: english, german es_xsetinfo ac_script_language english } ///////////////////////// // END OF CONFIG ///////////////////////// block load { es_xsetinfo ac_ver 1.1 es_makepublic ac_ver es_xdoblock actions/actions_conf es_xmsg #multi #green[Actions]#default: #lightgreenLoaded - Made by [BuH]Lump1 } block unload { es_xmsg #multi #green[Actions]#default: #lightgreenUnloaded } event bomb_defused { if (server_var(ac_tell_bomb_defused) equalto 1) do { if (server_var(ac_add_money_bomb_defused) > 0) do { es playerset cashadd event_var(userid) server_var(ac_add_money_bomb_defused) if (server_var(ac_script_language) equalto english) do { es_tell event_var(userid) #multi #greenYou got #lightgreen$ server_var(ac_add_money_bomb_defused)#green for defusing the bomb! } else do { es_tell event_var(userid) #multi #greenFür das Entschärfen der Bombe hast du #lightgreen$ server_var(ac_add_money_bomb_defused)#green bekommen! } } if (server_var(ac_script_language) equalto english) do { es_msg #multi #green event_var(es_username) #defaultdefused the bomb! } else do { es_msg #multi #green event_var(es_username) #defaulthat die Bombe entschärft! } } } event bomb_planted { if (server_var(ac_tell_bomb_planted) equalto 1) do { if (server_var(ac_add_money_bomb_planted) > 0) do { es playerset cashadd event_var(userid) server_var(ac_add_money_bomb_planted) if (server_var(ac_script_language) equalto english) do { es_tell event_var(userid) #multi #greenYou got #lightgreen$ server_var(ac_add_money_bomb_planted)#green for planting the bomb! } else do { es_tell event_var(userid) #multi #greenFür das Legen der Bombe hast du #lightgreen$ server_var(ac_add_money_bomb_planted)#green bekommen! } } if (server_var(ac_script_language) equalto english) do { es_msg #multi #green event_var(es_username) #defaultplanted the bomb! } else do { es_msg #multi #green event_var(es_username) #defaulthat die Bombe gelegt! } } } event hostage_rescued { if (server_var(ac_tell_hostage_rescued) equalto 1) do { if (server_var(ac_add_money_hostage_rescued) > 0) do { es playerset cashadd event_var(userid) server_var(ac_add_money_hostage_rescued) if (server_var(ac_script_language) equalto english) do { es_tell event_var(userid) #multi #greenYou got #lightgreen$ server_var(ac_add_money_hostage_rescued)#green for rescuing a hostage! } else do { es_tell event_var(userid) #multi #greenFür die Rettung der Geisel hast du #lightgreen$ server_var(ac_add_money_hostage_rescued)#green bekommen! } } if (server_var(ac_script_language) equalto english) do { es_msg #multi #green event_var(es_username) #defaultrescued a hostage! } else do { es_msg #multi #green event_var(es_username) #defaulthat eine Geisel gerettet! } } }