block config { // The sprite model lt_model "materials/sprites/laser.vmt" // The time the effect is shown lt_duration 2.0 } block load { es_xset lt_model 0 "Tracer sprite model" es_xset lt_duration 0 "Tracer duration" es_xset _lt_modelindex 0 es_xset _lt_lastshot 0 es_xset _lt_lastred 0 es_xset _lt_lastblue 0 es_xset _lt_iscrouch 0 es_xset _lt_target 0 es_xset _lt_x 0 es_xset _lt_y 0 es_xset _lt_z 0 es_xdoblock 15tracers/config es_xdoblock corelib/noisy_on ifx true(eventscripts_currentmap) do { es_xdoblock 15tracers/es_map_start } } block unload { es_xdoblock corelib/noisy_off } event es_map_start { es_precachemodel _lt_modelindex server_var(lt_model) } event weapon_fire { es_getplayerlocation _lt_x _lt_y _lt_z event_var(userid) if (event_var(es_userteam) == 2) do { es_xset _lt_lastred 255 es_xset _lt_lastblue 64 } else do { es_xset _lt_lastred 64 es_xset _lt_lastblue 255 } es_getplayerprop _lt_iscrouch event_var(userid) CBasePlayer.m_fFlags ifx parse("_lt_iscrouch and 2") do { es_xmath _lt_z + 44 } else do { es_xmath _lt_z + 64 } es_createvectorstring _lt_lastshot server_var(_lt_x) server_var(_lt_y) server_var(_lt_z) } event bullet_impact { es_createvectorstring _lt_target event_var(x) event_var(y) event_var(z) es_effect beam server_var(_lt_lastshot) server_var(_lt_target) server_var(_lt_modelindex) server_var(_lt_modelindex) 0 0 server_var(lt_duration) 5 5 10 0 server_var(_lt_lastred) 0 server_var(_lt_lastblue) 200 0 }